Guy Royse

Work. Life. Code. Game. Lather. Rinse. Repeat.

Status Updated and Other Projects

So I’ve been a little lax in reporting in of late. My family and I went on vacation and the last few weeks have been really hectic. But, I haven’t been sitting on my laurels the entire time, I have been working.

While on vacation I worked on my short story which has the working title of “Big Time”. Big Time is the story of a small time reporter, Theodore Chang, who has big dreams and an attitude to match. It takes place in a far future world where man has long since colonized the stars and has built a massive network of portals to connect all the planets into one metaworld that they call Pangaea. Theo gets a chance to do an exclusive interview of Gigacity’s most famous serial killer–the Portal Killer. The Portal Killer had hacked his way into the portal network and was using it to invade the homes of the rich and famous through their private portals, killing them in their sleep. That is, until he was caught. But then, why do people keep dying? Big Time should be a lot of fun and hopefully a bit surprising.

Zombie Stomp! is also moving forward. I plan to playtest the game at the end of the month and hope to have the rules written before then so I can hand them out at the playtest. I’ll post them here first, of course. And the results of the playtest afterwards too.

And I’ve also been working with my friend Benjamin on a joint venture to produce web-based computer games for your enjoyment under the brand Hard Boiled Geek. There’s isn’t much at our site yet–actually there’s nothing–but Benjamin is working on that.

Our first game is a stock trading game called Corporate Raiders. If you want to check out what the game has so far you can visit it at corporateraiders.hardboiledgeek.com. The game is still pretty young right now. We just have the mechanism to display the status of the market. Our next step is to actually make the market move. Then we can start adding features to buy and sell and start adding players.

Benajmin has a real knack for creating interesting companies for the fictitious Atlantic Stock Exchange and reading the names and descriptions of these companies can be a lot of fun. I encourage you to check it out and give us some feedback on how it looks and the content. If we like you’re feedback we might even name a company after you! Once we get some more functionality up and running we’ll also want to start inviting some beta-test users. So if you’re interested drop me a line at guy@guyroyse.com.

So, while I haven’t been posting much of what I’ve been working on, you can probably see that I’ve been a busy little beaver. And, I’m have a lot of fun making all this content, even if there isn’t much for you to see at the moment. But when it comes, all these irons I have in the fire will be done at once. And won’t that be fun!

— August 13, 2009

Zombie Stomp! Work in Progress

I’ve been working hard on the Zombie Stomp! game-board and though I would share a work in progress image so y’all knew I was working on something and hadn’t abandoned the project. So, here it is.

Zombie Stomp! WIP

As you can see, I have got the interior walls and structure in place and the textures on the floor. I’ve also added doors but not any hatches yet. Exterior walls, damage to the ship and large items inside of the ship are next. After that, a nice spacey background and then details such as frost in the cryopods, little yellow and black caution strips, maybe some blood splatters. That kinda thing.

I’m also thinking I will need some kind of logo for the game. If anyone had some ideas for a logo, suggest them in the comments or email them to me directly. Major props will go out for whomever puts a logo together for the game and epic props for the one arbitrarily selected by yours truly.

Once the board is done, I’ll start working on the PDF. I’m planning on including in the PDF detailed rules and the game-board—conveniently sized for printing on card stock, cutting up, and spreading out on the gaming table—plus cutout zombies and humans that can be folded as little triangles and used a game pieces.

— July 19, 2009

Zombie Stomp! Game Board Sketch

So, as planned, here is the sketch for the Zombie Stomp! Gameboard.

Zombie Stomp! Game Board Sketch

There are a couple of things to note here:

  1. Humans start with one pawn in Engineering, two on the Bridge, and three in Habitation.
  2. All eight zombies are split evenly between the two cryopods.
  3. Zombie are too stupid to use hatches (the little lens shaped things with T’s on each side). Only humans can use them.
  4. The Port Cryopod, the Aft, and the outside of the ship are vacuum. Humans cannot enter these spaces unless they go through a hatch and suit up. Zombies can enter these areas just fine using regular doors. No significant depressurization of the ship occurs.

I plan to work on a better board, making it real purdy-like and everything using GIMP, over the next couple of weeks. Once it’s ready I’ll post it. I’ll probably post some preliminary stuff as well so you’ll see the sausage being made and too keep feeding y’all content.

I also intent to work on the rules and play-test them over the next couple of weeks. Expect those sooner as writing documents is easier than using GIMP. And please, play-test the rules yourselves and give me your feedback. Either send me an email at guy@guyroyse.com or drop your feedback in the comments on the blog. The more data I have, the better.

And, of course, if you give me play-test feedback you’ll get props in the final PDF. And who knows, maybe in an actual print version of the game some day.

Once I get the game finished I may make new maps if their is interest. I’m thinking that a classic dungeon for a nostalgic D&D feel might be fun or perhaps a small town Main Street—complete with a theater showing a zombie flick— for that real B-movie experience.

This game will be released under a Creative Commons Attribution-Share Alike license so that you and your friends can take this content, remix it, create maps, expand the rules, or whatever. I heartily encourage you to do this. Right now. Right this second. Go crazy! Just be sure to post links to your stuff in the comments so everyone else can share in the fun.

— July 07, 2009

Coming Soon: Zombie Stomp!

“Hey! Hey! Do the Zombie Stomp!”

Okay. So that’s Ozzy but it’s still a cool song. The Zombie Stomp never really took off like the Monster Mash or the Transylvania Twist but don’t short it. It’s damn cool. Cool enough to be a game. That’s right. I’ve been inspired to make a game, a board game, by Ozzy Osbourne himself.

Actually, this is all a lie. Well, not all of it, just the Zombie Stomp! part. It’s still a game. But Zombie Stomp! has a much to do with Ozzy as Java (that’s a programming language for all those non-techies) does with coffee. The only thing they have in common is the name.

Imagine if you will a subluminal ship deep between the stars. A skeleton crew mans the ship while the colonists slumber thoughtlessly in cryogenic suspension. But, of course, something goes wrong. A strange artifact impacts the ship and the folks in cryo wake up with a craving for braaaaiiiiinnnnnssssss.

Zombie Stomp! is a game of this particular space horror. Two players face off—zombies vs. humans — on a game board that is the deck plans of a deep-space colony ship. Pawns representing humans and zombies are placed across the board as the players try to eliminate each other.

The rules are simple:

If there is an attack, each side rolls a six-sided die:

I’m not sure how balanced this game is, so I plan to do some play-testing to see who wins more often. If there is an imbalance, I’ll give the zombies or the humans the advantage of winning a tie and see what that does.

I plan to produce a PDF containing the rules and the game-board once play-testing is completed. There might be a few surprises in there. We’ll see what I can come up with for you.

This game could easily be played on a chess board. Take eight white pawns and place them at one end of the board. Take eight black for the other side and just start playing. You’d need at most eight additional black pawns to play in case the zombie get lucky.

In fact, why don’t you play some games on a chess board—or some other board of your devising—with your buds and tell me about it in the comments. I’ll incorporate your feedback into the game, maybe include some of the boards, and give props to everyone that helped.

— July 02, 2009